这篇文章主要为大家详细介绍了C语言实现——《连连看》小游戏,示例代码介绍的非常详细,具有想当的参考价值,感兴趣的小伙伴们可以参考一下!
游戏介绍:
连连看小游戏速度节奏快,画面清晰可爱,适合细心的玩家。丰富的道具和公共模式的加入,增强游戏的竞争性。多样式的地图,使玩家在各个游戏水平都可以寻找到挑战的目标,长期地保持游戏的新鲜感。本期举例的项目类似宠物连连看,小动物造型的连连看游戏(这个主要看你准备好的图片素材)
游戏玩法
加载游戏后,点击画面中间的图像即进入游戏状态。使用鼠标左键即可,点击相同的两张图卡,用三根内线连在一起就可以消除。只要我们在有限的时间里,用我们智慧消除相连卡片,就可以获得最终的胜利。那么我们了解了规则之后,就动手来试试吧!
编译器:VS2013/2019最佳;
插件:图形库插件easyX,涉及图片素材可以自行百度找也可以关注文末领取;
效果图展示:
源代码示例:
#include <graphics.h>#include <conio.h>#include <time.h>#include <stdio.h>#include <windows.h>#pragma comment(lib,"winmm.lib")//15015012721易//60 10016932中//10012014828难#define leftedge150 //游戏区距左边框距离#define topedge 150 //游戏区距上边框距离#define COL 12//游戏区列数#define ROW 7 //游戏区行数#define GridNum21//游戏图片数目#define GridW42//游戏图片的长#define GridH48//游戏图片的宽#define N 555//开屏大小(宽) #define M 785//开屏大小(长)IMAGE image[GridNum 1][2]; //图片库IMAGE image2;//填充图片int GridID[ROW 2][COL 2];//游戏图纸MOUSEMSG mouse;//记录鼠标信息struct GridInfor//记入击中图片信息{int idx,idy;//图纸坐标int leftx,lefty;//屏幕坐标int GridID; //图片类型}pre,cur,dur;struct//记录连线点{int x;int y;}point[4]; static int pn;//记录连线点个数void InitFace ();//初始化界面void Shuffle();//随即打乱图片void ShowGrid ();//显示图片void RandGrid ();//绘制地图void Link (); //连接两图void Des_direct (); //直接相消void Des_one_corner();//一折相消void Des_two_corner();//两折相消void Load_picture ();//加载图片void Init_Grid (GridInfor& pre);//初始化格子信息void Leftbottondown (MOUSEMSG mouse);//实现鼠标左击效果void Draw_frame (int leftx,int lefty);//绘制边框void Mousemove (int leftx,int lefty);//实现鼠标移动效果bool Judg_val (int leftx,int lefty);//判断鼠标是否在游戏区void SeleReact (int leftx,int lefty);//显示选中效果void TranstoPhycoor (int* idx,int* idy);//图纸坐标转变为屏幕坐标void GridPhy_coor (int& leftx,int& lefty);//规范物理坐标void iPaint (long x1,long y1,long x2,long y2);//将直线销毁void DrawLine (int x1,int y1,int x2,int y2) ; //用直线连接两图bool DesGrid (GridInfor pre,GridInfor cur);//判断两者是否能相消bool Match_direct (POINT ppre,POINT pcur);//判断两者是否能够直接相消bool Match_one_corner (POINT ppre,POINT pcur);//判断两者是否能一折相消bool Match_two_corner (POINT ppre,POINT pcur);//判断两者是否能两折相消void ExchaVal (GridInfor& pre,GridInfor& cur);//交换图片信息bool Single_click_judge (int mousex,int mousey);//判断单击是否有效void RecordInfor (int leftx,int lefty,GridInfor &grid);//记录选中的信息void TranstoDracoor (int mousex,int mousey,int *idx,int *idy);//鼠标坐标转化为图纸坐标void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置void main(){initgraph(M,N);mciSendString("play game_begin.mp3 repeat", NULL, 0, NULL); InitFace();while(1){mouse = GetMouseMsg();switch(mouse.uMsg){case WM_MOUSEMOVE:Mousemove(mouse.x,mouse.y);break;case WM_LBUTTONDOWN:if(Single_click_judge(mouse.x,mouse.y)){Leftbottondown(mouse);} break;default: break;}}closegraph();}////////////////////////////////////////生成操作//////////////////////////////void RandGrid()//产生图片的标记{for(int iCount = 0, x = 1; x <= ROW; x ){for( int y = 1; y <= COL; y ){GridID[x][y] =iCount % GridNum 1;}} }void Shuffle()//打乱棋盘{int ix, iy, jx, jy, grid;for( int k = 0; k < 84; k ){ix = rand() % ROW 1;// 产生 1 - COL 的随机数iy = rand() % COL 1;// 产生 1 - ROW 的随机数jx = rand() % ROW 1;// 产生 1 - COL 的随机数jy = rand() % COL 1;// 产生 1 - ROW 的随机数if( GridID[ix][iy] != GridID[jx][jy] )//如果不相等就交换数据{grid = GridID[ix][iy];GridID[ix][iy] = GridID[jx][jy];GridID[jx][jy] = grid;}}}////////////////////////////////初始化界面///////////////////////////////////////void InitFace(){srand((unsigned)time(NULL));Load_picture();RandGrid();IMAGE image3;loadimage(&image3,"resbg.bmp");putimage(0,0,&image3);getimage(&image2,3 * 42,2 * 48,42, 48);Shuffle();ShowGrid();}void Load_picture()//加载图片{IMAGE image1,background;loadimage(&image1,"IMAGE","grids"); SetWorkingImage(&image1);for(int i = 1 ;i < GridNum 1 ;i )for(int j = 0;j < 2;j)getimage(&image[i][j],j * 42,i * 48,42, 48);loadimage(&background,"IMAGE","bg");SetWorkingImage(&background);getimage(&image2,3 * 42,2 * 48,42, 48);SetWorkingImage();putimage(0,0,&background);}void ShowGrid(){int idx,idy;for(int i = 0 ;i < ROW; i )for(int j = 0 ;j < COL ; j){idy = i * 48 topedge ,idx = j * 42 leftedge;putimage(idx,idy,&image[GridID[i 1][j 1]][0]);}}/////////////////////////////////鼠标操作////////////////////////////////////////void Mousemove (int leftx,int lefty)//鼠标移动时的变化{ static int prex,prey,preidx,preidy,curidx,curidy;if(Judg_val(leftx,lefty)){TranstoDracoor(leftx,lefty,&curidx,&curidy);//转化为图纸坐标if(GridID[curidy][curidx] != 0){GridPhy_coor(leftx,lefty);if(pre.idx == preidx && pre.idy == preidy)putimage(prex,prey,&image[GridID[preidy][preidx]][1]);elseputimage(prex,prey,&image[GridID[preidy][preidx]][0]);prex = leftx,prey = lefty;preidx = curidx,preidy = curidy;Draw_frame(leftx,lefty);//绘制边框}}}void Leftbottondown (MOUSEMSG mouse)//左击时的变化{static int click = 0,idx,idy;click;SeleReact (mouse.x,mouse.y);//显示选中效果 if(click == 1)RecordInfor(mouse.x,mouse.y,pre);if(click == 2) {TranstoDracoor (mouse.x,mouse.y,&idx,&idy);if(idx != pre.idx || idy != pre.idy){RecordInfor (mouse.x,mouse.y,cur);if(pre.GridID == cur.GridID && DesGrid(pre,cur)){GridID[pre.idy][pre.idx] = GridID[cur.idy][cur.idx] =0;Link ();pn = 0;putimage(pre.leftx,pre.lefty,&image2);putimage(cur.leftx,cur.lefty,&image2);Init_Grid(pre); Init_Grid(cur);click = 0;}else{ExchaVal(dur,pre);ExchaVal(pre,cur); Init_Grid(cur);click = 1;putimage(dur.leftx,dur.lefty,&image[GridID[dur.idy][dur.idx]][0]);}}elseclick = 1;}}void SeleReact (int leftx,int lefty)//选中时效果{if(Judg_val(leftx,lefty)){int idx,idy;TranstoDracoor (leftx,lefty,&idx,&idy);GridPhy_coor (leftx,lefty);putimage(leftx,lefty,&image[GridID[idy][idx]][1]);}}bool Judg_val(int leftx,int lefty) //判断鼠标是否在游戏区{return leftx > leftedge && leftx < leftedge GridW * COL &&lefty > topedge&&lefty < topedge GridH * ROW;}void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标{if(Judg_val(mousex,mousey)){*idx = (mousex - leftedge) / 42 1;*idy = (mousey - topedge) / 48 1 ;}}void RecordInfor(int leftx,int lefty,GridInfor &grid)//记录选中的信息{TranstoDracoor(leftx,lefty,&grid.idx,&grid.idy);grid.leftx = (grid.idx - 1) * 42 leftedge;grid.lefty = (grid.idy - 1) * 48 topedge;grid.GridID = GridID[grid.idy][grid.idx];}bool Single_click_judge (int mousex,int mousey)//判断单击是否有效{int idx,idy;TranstoDracoor (mousex,mousey,&idx,&idy);//转化为图纸坐标if(Judg_val(mouse.x,mouse.y) && GridID[idy][idx] != 0)return true;return false;}void Draw_frame(int leftx,int lefty)//绘制方框{setcolor(RGB(126,91,68));setlinestyle(PS_SOLID,NULL,1);rectangle(leftx,lefty,leftx 41,lefty 47);rectangle(leftx 2,lefty 2,leftx 39,lefty 45);setcolor(RGB(250,230,169));rectangle(leftx 1,lefty 1,leftx 40,lefty 46);}////////////////////////////////判断消除操作/////////////////////////////////////bool DesGrid (GridInfor pre,GridInfor cur)//判断两者是否能相消{bool match = false; POINT ppre,pcur; ppre.x = pre.idx; ppre.y = pre.idy;pcur.x = cur.idx; pcur.y = cur.idy;if(Match_direct(ppre,pcur)) match = true; else if(Match_one_corner(ppre,pcur)) match = true;else if(Match_two_corner(ppre,pcur)) match =true;return match;}bool Match_direct(POINT ppre,POINT pcur)//判断两者是否能够直接相消{int k,t;if(ppre.x == pcur.x){k = ppre.y > pcur.y ? ppre.y : pcur.y;t = ppre.y < pcur.y ? ppre.y : pcur.y;if(t 1 == k)goto FIND;for(int i = t 1;i < k ;i)if(GridID[i][ppre.x] != 0)return false;if(i == k)goto FIND;}else if(ppre.y == pcur.y){k = ppre.x > pcur.x ? ppre.x : pcur.x;t = ppre.x < pcur.x ? ppre.x : pcur.x;if(t 1 == k)goto FIND;for(int i = t 1;i < k ;i)if(GridID[ppre.y][i] != 0) return false;if(i == k)goto FIND;}return false;FIND:point[pn].x = pcur.x,point[pn].y = pcur.y;pn;point[pn].x = ppre.x,point[pn].y = ppre.y;pn; return true;}bool Match_one_corner(POINT ppre,POINT pcur)//判断两者是否能一折相消{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;RESEARCHX:if(ppre.y < bottel)ppre.y;else goto BACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHX;BACK:ppre.y = y; ppre.x = left - 1;RESEARCHY:if(ppre.x < right) ppre.x;else goto REBACK;if(Match_direct(ppre,pcur)) goto FIND;else goto RESEARCHY;REBACK: pn = 0; return false;FIND: point[pn].x = x,point[pn].y = y,pn;return true;}bool Match_two_corner(POINT ppre,POINT pcur)//判断两者是否能两折相消{int left,right,top,bottel,x = ppre.x,y = ppre.y;Explot(ppre,&left,&right,&top,&bottel);ppre.y = top - 1;RESEARCHX:if(ppre.y < bottel)ppre.y;else goto BACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHX;BACK:ppre.y = y; ppre.x = left - 1;RESEARCHY:if(ppre.x < right) ppre.x;else goto REBACK;if(Match_one_corner(ppre,pcur)) goto FIND;else goto RESEARCHY;REBACK: pn = 0;return false;FIND:point[pn].x = x,point[pn].y = y,pn;return true;}void Explot(POINT point,int *left,int *right,int *top,int *bottel){int x = point.x,y = point.y;x;while(x <= COL 1 &&GridID[y][x] == 0)x;*right = x - 1;x = point.x; x--;while(x >= 0 &&GridID[y][x] == 0)x--; *left = x 1;x = point.x; y;while(y <= ROW 1 &&GridID[y][x] == 0)y; *bottel= y - 1;y = point.y; y--;while(y >= 0 &&GridID[y][x] == 0)y--; *top = y 1;}/////////////////////////////////消除操作////////////////////////////////////////void Link (){switch(pn){case 2:Des_direct();break;case 3:Des_one_corner();break;case 4:Des_two_corner(); break;default : break;}}void Des_direct (){TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);}void Des_one_corner(){TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);}void Des_two_corner(){TranstoPhycoor(&point[0].x,&point[0].y);TranstoPhycoor(&point[1].x,&point[1].y);TranstoPhycoor(&point[2].x,&point[2].y);TranstoPhycoor(&point[3].x,&point[3].y);DrawLine(point[0].x,point[0].y,point[1].x,point[1].y);DrawLine(point[1].x,point[1].y,point[2].x,point[2].y);DrawLine(point[2].x,point[2].y,point[3].x,point[3].y);Sleep(250);iPaint(point[0].x,point[0].y,point[1].x,point[1].y);iPaint(point[1].x,point[1].y,point[2].x,point[2].y);iPaint(point[2].x,point[2].y,point[3].x,point[3].y);}void DrawLine (int x1,int y1,int x2,int y2){setlinestyle(PS_SOLID,NULL,3);setcolor(RGB(90,43,9));line(x1 21,y1 24,x2 21,y2 24);}void iPaint (long x1,long y1,long x2,long y2){ int minx,miny,maxx,maxy;if(x1 == x2){maxy = y1 > y2? y1:y2;miny = y1 < y2? y1:y2;for(int i = miny; i <= maxy;i= 48)putimage(x1,i,&image2);}else if(y1 == y2){maxx = x1 > x2? x1:x2;minx = x1 < x2? x1:x2;for(int j = minx; j <= maxx;j= 42 )putimage(j,y1,&image2);}}/////////////////////////////////////////////////////////////////////////////////void GridPhy_coor(int& leftx,int& lefty)//转化为标准物理坐标{leftx = ((leftx - leftedge) / 42) * 42 leftedge;lefty = ((lefty - topedge) / 48) * 48 topedge;}void ExchaVal(GridInfor& pre,GridInfor& cur)//交换格子信息{pre.GridID = cur.GridID;pre.idx = cur.idx;pre.idy = cur.idy;pre.leftx = cur.leftx;pre.lefty = cur.lefty;}void Init_Grid(GridInfor& grid) //初始化格子{grid.GridID = 0;grid.idx= 0;grid.idy = 0;grid.leftx= 0;grid.lefty = 0;}void TranstoPhycoor (int* idx,int* idy) //图纸坐标转变为屏幕坐标{ int x ,y;x =*idx,y = *idy;*idy = (y - 1) * 48 leftedge;*idx = (x - 1) * 42 topedge;}
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